Introducing Computational Thinking to Young Learners: Practicing Computational Perspectives Through Embodiment in Mathematics Education
نویسندگان
چکیده
A science, technology, engineering, and mathematics-influenced classroom requires learning activities that provide hands-on experiences with technological tools to encourage problem-solving skills (Brophy et al. in J Eng Educ 97(3):369–387, 2008; Matarić et al. in AAAI spring symposium on robots and robot venues: resources for AI education, pp 99–102, 2007). The study aimed to bring computational thinking, an applicable skill set in computer science, into existing mathematics and programming education in elementary classrooms. An essential component of computational thinking is the ability to think like a computer scientist when confronted with a problem (Grover and Pea in Educ Res 42(1):38–43. doi:10.3102/0013189X12463051, 2013). Computational perspectives (Berland and Wilensky in J Sci Educ Technol 24(5):628–647. doi:10.1007/ s10956-015-9552-x, 2015) refer to the frame of reference programmers or computer scientists adopt when approaching a problem. The study examined the effects of taking computational perspectives through various degrees of embodied activities (i.e., full vs. low) on students’ achievement in mathematics and programming. The study employed a 2 (full vs. low embodiment) 9 2 (with vs. without computational perspective taking) factorial condition to evaluate four learning conditions from a combination of embodiment and computational perspective-taking practice. The results from this experimental study (N = 66 kindergarten and first graders) suggest that full-embody activities combined with the practice of computational perspective-taking in solving mathematics problem improved & Woonhee Sung [email protected] Junghyun Ahn [email protected] John B. Black [email protected] 1 Department of Mathematics, Science and Technology, Teachers College, Columbia University, 525 W. 120th Street, New York, NY 10027, USA 2 Department of Human Development, Teachers College, Columbia University, 525 W. 120th Street, New York, NY 10027, USA 123 Tech Know Learn (2017) 22:443–463 DOI 10.1007/s10758-017-9328-x
منابع مشابه
Moving Toward the Right Statement: Effects of Grounded Embodied Cognition on Computational Thinking
A grounded embodied approach to the instruction of computational abstractions provides concrete representations for characteristically abstract symbols. If the perceptual symbols that comprise a pre-defined scenario are fundamentally grounded in human behavior (e.g. walking), does the mere act of embodiment influence how these behaviors are represented in a computational artifact? Prior researc...
متن کاملThe Comparative Effect of Practicing Cooperative Learning and Critical Thinking on EFL Learners’ Writing
متن کامل
INSTANCES: incorporating computational scientific thinking advances into education and science courses
The conceptual framework and initial steps taken by a project that aims to incorporate computational scientific thinking into the university-level classes taken by preservice and in-service teachers (education majors) are described. The project is called INSTANCES, an almost-acronym for incorporating computational scientific thinking advances into education and science courses, and is supported...
متن کاملBuilding Computational Thinking through Programming in K-6 Education: a New Zealand Experience
The recent inclusion of computational skills in core curriculum by governments in the UK and Australia, has been linked to industry calls for schools to better equip young people with capabilities and dispositions aligned with needs of future high-tech industries and rapidly changing workplaces. This move has stimulated much interest in New Zealand, and while lacking any compulsory curriculum m...
متن کاملCTArcade: Computational thinking with games in school age children
We believe that children as young as ten can directly benefit from opportunities to engage in computational thinking. One approach to provide these opportunities is to focus on social game play. Understanding gameplay is commonacross a range ofmedia and ages. Children can begin by solving puzzles on paper, continue on game boards, and ultimately complete their solutions on computers. Through th...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Technology, Knowledge and Learning
دوره 22 شماره
صفحات -
تاریخ انتشار 2017